Talk about how you could use one of the technologies that qualify as an online experience with your students.
Audience/student type: Adult learners in a training environment.
Chosen technology: Educational Gaming - Online gaming in education implies experiential, discovery-driven learning through play. OR Podcast/Videocast - the distribution of audio or video files over the Internet for listening on mobile devices and personal computers.
- What content could this help you teach?
- The majority of my learners are now gen y. Studies have shown that they retain information better when engaged with game theory or gamification. I have found that material such as definition. rules and policies or scenario based information is successfully delivered in this way.
- What type of pedagogical strategies might you use with your students?
- Because of my learner type and environment,depending on the content I may use problem-based curriculum or simulation.
- What technologies do you think would be harder to use with your students? Why?
- Due to my audience, environment and content I can not take advantage of collaborative teaching strategies or tools such as an Educational blog or RSS feed due to the inconsistency of learners.
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